As any prominent honors show draws close, one notices a clamor to include of new categories to honor underappreciated efforts and fill the hearts of enthusiasts dedicated to specific genres.
Another commentator has already made supporting a scary games classification. That would rule. The same goes for strategy board titles, representing someone's personal cause. However, I must insist if I try to elbow in front since similar to single-minded supporters, I possess a compelling case backing this proposal remains most pressing and significant. The demand is this: It's essential to create a classification for brain-teasing titles.
The Genre Classification Challenge
Classifying creative works isn't exact; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. It's understandable that film award organizations steer clear of genre categories. Yet it remains an unavoidable compromise in the world of gaming, showing incredible range they barely qualify a single creative category.
For the full spectrum of gaming accomplishments to be recognized, and for games of all stripes to receive proper recognition, classification by type becomes crucial.
Present Award Structure
Leading game ceremonies currently feature award types recognizing Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types effectively encompass a lot of ground, and you can find room accommodating various experiences.
Not so for puzzle games. There’s simply nowhere for their placement. Examine these examples from this year’s best games, showing diverse approaches: structural challenges of one title, intense tile-matching in a different title, and the sweetly sociological logic puzzles from additional release. Which classification works within current classifications? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist outstanding logic titles published annually lacking appropriate categories in entertainment awards, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the extremely competitive independent game categories.
- A renowned logic title received no recognition in any category during that awards season
- A different innovative game missed out during that ceremony
- Well-received sorting experience received no acknowledgment that year
- Only a few logic titles barely qualified for small studio or handheld classifications
Value of Brain-Teasers
These are often compact experiences, however the design behind logic titles holds tremendous importance. Iconic mobile puzzle games count as the most-played games in the world maintaining this status for many years.
The iconic tile-matching title rivals popular creative games for the title of most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, while interacting with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face this problem. One could readily select multiple candidates with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, because you’d have to leave many worthy titles.
Restating the point, these include experiences that otherwise have no home in important events. Logic title developers are working at the hard edge game development, developing some of essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting decades.